Selasa, 09 Juli 2019

Free Download , by Derek Morris

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Free Download , by Derek Morris

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, by Derek Morris

, by Derek Morris


, by Derek Morris


Free Download , by Derek Morris

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, by Derek Morris

Product details

File Size: 10130 KB

Print Length: 130 pages

Publisher: RetroGameDev; 1 edition (November 28, 2017)

Publication Date: November 28, 2017

Sold by: Amazon Digital Services LLC

Language: English

ASIN: B0784WCHRY

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Amazon Best Sellers Rank:

#58,063 Paid in Kindle Store (See Top 100 Paid in Kindle Store)

Since I got my Commodore 64 in 2015 I was planning to develop a simple game for it, just to learn assembly for 6502/6510. I downloaded some modern tools and some books, studied a bit, but the challenge seemed too big.This small book however changed everything, with a simple but effective approach, using libraries and the powerful CBM Studio as a familiar development IDE, Derek guides us over the development of a couple of micro-games (space shooter and platformer).It managed to take me off the inercia of starting from scratch, I'm already using one of the examples as the base of my projectImportant Note: The book assumes you know the basics of Assembly (in particular for 6502) so I recommend look online for some resources before reading it.

I thought it was a book about Assembly programming. Indeed it is, but it's using a library and don't explain in detail how to program the bare machine with pure assembly. I know many people could say: 'hey! It's 2018, nobody programs in assembly language directly', but this is the main theme in commodore 64. I prefer rather the Commodore 64's user manual, sorry author.

I've already read half the book, can't put it down! I always wanted to get into C64 assembly as a kid, but moved on to the Amiga and never really had the chance back then. Now I'm making up for lost time and having fun. I hope the author write many more retro coding books, it's much appreciated.

The book title should be: "Retro Game Dev on Windows". The book is specific to the Windows application (cross-compiler) "CBM .prg Studio". As a Linux user, that makes this book basically useless to me. I will try to run that software using Wine, but if that doesn't work, I pretty much wasted my money. Too bad really, because it looks like a good guide, if maybe a little too concise.I offer 2/5 stars because I genuinely appreciate someone writing new material on retro programming, and had I been able to use it, it would have been good value. It is well written and not overly boring, which is saying something because ANY text on Assembly Language is overly boring.

If you are interested in writing a C64 game, this is the book to buy. The author's code is the cleanest assembly code and maybe the cleanest code I've ever seen. The book's explanations are rather brief, so you absolutely need to look at the code. It also helps to have the very old book Mapping the Commodore 64, but you can find copies online easily.

Was a very cool book that got my juices flowing to try and develop some games for my old C64/128. Sad that he will not be having a follow-up book but I am glad he took the time and effort to make this book. Worth every penny

This is the kind of book I have been looking for and it's Awesome! Derek does a great job going though process and getting you started using tool and important steps of getting the sample games in book up and running. Look forward to seeing more from Derek in the future. If you ever wanted wanted to make an old school game on your Commodore 64 this book is for you.

Book is a great introduction to C64 game making and the process behind it. Great value. Hope to hear more from the author.

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